
Moving objects with parents now works properly without the double-move issue.
The editor now allows ControlPoints, which can be grabbed for scaling and rotation of Decal. Still a bit broken, but seems solid enough in concept. I tried first to implement full Quad manipulation allowing drag&drop of all four vertices, but that didn't turn out all to useful, to easy to end up with broken looking polygons, so for the moment I rolled back to simple scale and rotation.
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