Pingus isn't dead yet and neither are other games I am or was involved with, however its time to sum up a few things up that have been learned in the progress of writing those games.
Wiki: collects garbage
Copyright ensuring proper license is hard
Contributors how they come and go and why they don't have a clue
S-Expressions are cool:
Keep your file parsing code out of my app:
Steel and get stolen:
Focus on your goal (Lincity):
User contributed content:
Quality control:
Build in level editor vs external one
ClanLib vs SDL:
Building portable binaries:
Release early and often:
French don't speak english, where is Japan, Germany is cool, USA too, Finaland, Schweden as well
Tuesday, May 13, 2008
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment