Tuesday, May 13, 2008

Pingus Post Mortem and a little more

Pingus isn't dead yet and neither are other games I am or was involved with, however its time to sum up a few things up that have been learned in the progress of writing those games.

Wiki: collects garbage

Copyright ensuring proper license is hard

Contributors how they come and go and why they don't have a clue

S-Expressions are cool:

Keep your file parsing code out of my app:

Steel and get stolen:

Focus on your goal (Lincity):

User contributed content:

Quality control:

Build in level editor vs external one

ClanLib vs SDL:

Building portable binaries:

Release early and often:

French don't speak english, where is Japan, Germany is cool, USA too, Finaland, Schweden as well

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