Looks for most part quite nice (just a placeholder of course) and raised the idea to have SuperTux run at different screensizes, have worldmap, menu and such run at fullscreen, while running the game with a smaller window size. Whatever will be implemented in the end, SuperTux already is quite playable as it is. This patch also makes SuperTux run in a window instead of fullscreen, so all the brightness controls and such work as normal on the OLPC.
Patch to get the above result is available on request, likely I'll open a new branch in SuperTux SVN in the next days.
Some other issues the game currently has:
- tearing is currently rather obvious and annoying
- the game doesn't have fixed size steps, so if the computer gets busy with other stuff it makes large jumps, often deadly for Tux
- calling the sugar frame and similar adjustments sometimes doesn't work properly
- alpha-blending, it is likely worth it to get rid of any of that to get faster fps
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