
Another interesting game is Stormlord, with that one there is however the catch that I have absolutely no idea how it managed to do so many colors. It is again a horizontal scrolling title, but unlike Creatures it doesn't seem to use any obvious scanline palette switches, instead it actually uses more then four colors on a single scanline, like in multicolor bitmap mode, but that normally doesn't go together with scrolling. My current assumption would be a multicolor bitmap mode with custom blitting code and VIC bank switching to a second buffer, so that screen redraws can happen in the background and the buffer get flipped each eight pixels when the scroll-offset reaches its edge:

PS: All this analysis was done by looking at a screenshot, not by actually observing the C64's memory, so there will be bugs.

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