Wednesday, April 08, 2009

Windstille Editor - Day 22

Aside from some further work on the texture packer, the editor now got some additional control points to scale an object only along the x- or y-axis.

New thing today are two new tools for navigation graph editing, along with load and save of the graph to the sector file. Probably time to let the game engine catch up to the editor and then figure out how to implement all the other stufff that will be needed (animation support, particle system, characters, dialog, etc.).

1 comment:

Plouj said...

Don't forget to take a break to avoid burnout. Even people like Tarn Adams who do nothing but work on their hobby project need to take breaks after 23 days of development (http://www.kwanzoo.com/social-trivia/tarn-adams-interview-part-1-of-3.shtml).