No work on the editor today, but some more work on trying to build sectors with it and some works on integrating some more graphics that have been flowing around in the media/ directory. This time its stuff in color.
Faking directional shadows via a simple black blob, scaled and rotated, works quite nicely (sink in the toilet room). Still missing a proper object property dialog that would allow adjust alpha of a decal properly. The mirror is actually the same object as the house in the city sector, just scaled down, while obviously not perfect, it nicely shows how reusable objects are even for completly different purposes.