Wednesday, March 25, 2009

Windstille Editor - Day 9

Today the Windstille Editor got more advanced snapping, meaning selections of multiple objects snap properly. It also got a basic load and save functionality, so its now usable for level prototyping, actual level building has to wait till the navigation graph stuff is in place.

I reconstructed the trainstation in the level editor, which thanks to the snapping was very easy. The lack of layers however is problematic, since it makes it a little tricky to pick the right object in more complex scenes, something that need to be fixed in the future.

No comments: