Today the Windstille Editor got more advanced snapping, meaning selections of multiple objects snap properly. It also got a basic load and save functionality, so its now usable for level prototyping, actual level building has to wait till the navigation graph stuff is in place.I reconstructed the trainstation in the level editor, which thanks to the snapping was very easy. The lack of layers however is problematic, since it makes it a little tricky to pick the right object in more complex scenes, something that need to be fixed in the future.

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