Tuesday, March 24, 2009
Windstille Editor - Day 8
Added some code that allows to snapping objects together, so building stacks of boxes is now much easier. Also added a button to toggle the control graphics layer, so no more ugly red dots, unless you want them. The background now has a chessboard pattern drawn all over it, to distinguish it from black areas. The objects are now also a bit more generalized, meaning you can have other types then just surfaces. The play button is now hooked up and starts a timeout callback that will animate all sprites in the scene.